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Showing posts with the label Digital Storytelling

In which the Apathy Monster is curtailed

Me, lately I spent my PhD years going to many, many  conferences. When you're in a small department in an isolated part of the world, they're kind of a necessity. You go to meet anyone - anyone  - who is doing similar stuff, and who won't stare at you blankly when you describe your research. You go to try out your ideas, to make sure the academic community you'll be pitching them to don't think you're an absolute waste of space ( imposter syndrome is for real). Also, you go just to go somewhere (though I think I went to Leicester far too often). In the last few years, as I've gained contacts and confidence, I've gone to fewer and fewer conferences. I know the ones that best suit me now, and where I'll get to meet and/or catch up with my peeps. I also know the ones, of course, where I've never made any headway at all. I was pleasantly surprised this week to be wrong about that last one. MIX Digital - Bath Spa University Let me back thi...

Thoughts on @dreamingmethods Digital Writing Workshop

I'm on the long train(s) ride home from Kent after a one-day digital fiction workshop with Andy Campbell ( Dreaming Methods ).  It's the first time I've met Andy IRL - great to put a face to the name & works. The workshop itself was set up by Peggy at East Kent Live Lit , funded by the Kent Arts Council, and she was graceful enough to let a non-Kent-resident such as me sit in.  Most of the attendees were not necessarily new to digital fiction, but new to building it.  They were writers, musicians, installation artists, and sometimes a combination of the above.  Almost everyone save me and one other had been able to make the Friday evening session, which was an overview of digital fiction and some of Andy's background. The morning session covered a few examples of dig-fic (from the Poole Literary Festival New Media Prize ), recommended software (more on this in a minute), and resources for media files (more...).  The afternoon session was more hands-on building of di...

Ruminations, Musings, and Other Cud-Chewing

First, a note: This blog is moving away from the specifics of my PhD research and experiences.  If anyone was interested in those, well...sorry.  The work is progressing, and it's a delicate balance!  Best to keep it on the DL till it's finished.  :) I do continue to have thoughts, however, about the nature of e-lit, e-publishing, digital narratives, tools. Tools.  Nick Montfort (et al) just released Curveship , which integrates interactive fiction and interactive narrating.  Which is motto-speak for "it does cool stuff to allow linear storytelling or interactive nonlinear storytelling at the reader's preference".  I think.  I just downloaded it, and I probably won't have time to play intensely (and intently) with it for another week or two, but I've been excited about this for a while. The blogs and mags and news-rags seem to be filling more and more with blurbs on the "new wave" of storytelling.  The New Yorker's Book Bench blog was all ove...

Not so much teaching digital writing as teaching digital literature...

I spent yesterday at the Teaching Digital Writing day at the Phoenix Digital Square in Leicester (yes, again - I seem to spend more time in Leicester than anywhere else, which is probably because Sue Thomas is a gravitational force in digital lit). I had a small role in it, in that I contributed in a teensy way, via my students, to Astrid Ensslin and Alice Bell et al's poster on teaching digital writing. Other than that, I pretty much came to network and soak in the discussions on digital writing in the classroom. The day started off with Tim Wright and Kate Pullinger demonstrating their recent projects, Kidmapped! and Lifelines (available only to schools), respectively. I hadn't seen Tim's work before, but I'm determined to explore it, as it pulls in nonfiction, classic fiction, as well as ideas of trespass, transgression, and participation. Kate's Lifelines, as a collaborative storytelling teaching project, would be a great thing to look at for me in my coll...

Gotta get a move on

My supervisor brought to my attention today that she actually does read this thing (if anyone wonders, my supervisor is rad and awesome and the best ever. Ahem.), and that it's very interesting for her to read my post-supervisory meeting posts.  And I er, have not had a moment to post anything after our semesterly meeting last week. Sorry.  Here goes. I am becoming less nervous about these meetings, though I think I need to be watchful that I don't lull myself into thinking I'm safe.  If I want to finish this PhD before my funding runs out, I'm really going to have to get on top of things. At any rate, I find it always helps my mental state of being to compile a list of what I've actually been doing, so it doesn't look like I've done nothing. The list helps me see I'm not a total slacker. I brought in a preliminary outline of my critical thesis, and she promptly noted that each of my chapter titles contained an entire thesis.  Oops.  Narrowing in y...

Posters that don't involve women draped on cars

Fresh off mid-semester vacation, our New Media Research Circle had a mini-poster session today.  I threw together mine based on the method I'm using to take my stories from print to digital, pompously titled "From Pen to Screen: Remediating Stories from Print to Digital Media."  It's a process in development, as that 4th step you see in the image there only emerged a couple of weeks ago.  It will be a major portion of my PhD writeup, far too much to go into here.  The abstract gives the basic gist: Ubiquitous and mobile applications such as SmartPhones and Tablets are attracting growing numbers of readers to digital stories. Many experienced print writers may see this trend as an opportunity to direct their storytelling skills toward an emerging genre, but lack the skills and knowledge needed to remediate their own print stories into digital form; they may also prefer a remediation methodology that begins in their comfort zone (print), and moves step-by-step tow...

Crowdsourcing hits Sundance

A friend posted this short, collaborative film on Facebook the other day. It was cute, and included an actor I like, so I was amused. At first. After exploring the hitRECord site a bit, however, I was amazed. While the short film was written and filmed the way many are - as a collaboration of the few - its final(?) iteration is the product of crowdsourcing, via members of hitRECord. Happily for my purposes, a kind user on the site mapped out a timeline of its production . Now, this is a site created and sponsored by a pretty well-known guy. He has connections. He can fund project entry into Sundance, and he's the one who ultimately decides what gets a big-boy push and what doesn't. Not all of us can do this to this level of success. But... It's still an amazing example of this new sort of creativity that the Web 2.0, along with the open licensing concept, is facilitating. Some artists are letting go of this evanescent concept of copyright, letting it go ...

#1 tool for digital creativity: a #2 pencil

I've finally done it. I have entered nerdhood, via the rather embarrassing route of sustaining a significant injury from too much time spent in front of a computer screen. My osteopath was beside herself. It was time well spent, however, as I managed to update my entire website, form the platform for my work in the next few years, and gain a lot more knowledge about the software I'll be using to create my digital stories. But the truly interesting thing I learned by using new software and rebuilding my site from the ground up was this: I need better pencils. As it turns out, I'm rather crap at designing unless I have a pencil (not a pen) and paper. I couldn't even begin putting the pages together until I had thumbnail sketches and hastily drawn scribbles and lists in a notebook in front of me. My sole mechanical pencil broke one evening, and I found myself unable to continue working. In a related episode, I attended a lecture this week that was not up ...

Underground and in the net

I spent 3 days in London this weekend, and almost all of it can be classed research. Amazing. Friday was spent entirely on the Underground - no joke, I saw sky only when the trains emerged aboveground - taking photographs to use (likely much altered) in my digital fiction project. I know, I know, there are a ton of subway station and train photos available on Flickr, etc., but as a train system is the foundation for my work I really wanted the experience of taking the photos myself. Particularly as it's one discipline in creating digital stories that I do have experience with (learning all the coding, web building, and networking has been humbling). So I dusted off my old film camera (yes, film is still better for art photog, in my mind), and trolled the Underground. I don't have the film back yet, but I do want to note the experience of that portion of the process. For one, I got tired. I spent 5 hours taking pictures, and I don't recall ever being so sick of a s...

These are not the transgressions you're looking for...

 According to my iMac widget dictionary (reliable source?  who knows...), the verb 'transgress' means: to infringe or go beyond the bounds of (a moral principle or other established standard of behavior) I'm putting together an abstract for a conference on transgressions in literature, even though my initial reaction to this conference's CFP was 'none of this applies to me - I don't do any sort of transgression.'  I create stories.  Okay, sure, I'm trying to create them in various media, which is sort of new.  But it's not infringing .  Perhaps it can be seen as crossing boundaries...and I guess that's where it enters the realm of transgression. But as I brainstorm the paper, I keep thinking my colleague SH is correct: How can there possibly be transgressions in literature, in art?  Isn't the entire purpose of creating something worthwhile to transgress what has come before? Note I say 'something worthwhile'.  I'm a PhD stude...

Straight Lines Get Broken: The Issues of Linear Storytelling in a Digital Environment

Saying straight lines are bad isn't going to suit well with Amy, my very OCD friend and colleague. But when it comes to stories told in digital environments, I'm discovering it's true. Those of us from more traditional writing backgrounds - stories, novels - tend to think of stories in terms of plot and character development. Go figure. But people exploring stories online or in mobile or locative displays often aren't thinking of them as linear stories at all. They're exploring, as they'd explore a playground or theme park. We're doing them - and ourselves - a disservice if we either A) force them along a linear path, or B) create a linear path and then break it up, offering it to them out of order and in pieces. This discussion came up during the Transliteracy conference in Leicester last week, through the various presentations and discussions over the course of the day. Gareth Howell discussed McCloud's concept of closure (readers making na...

Transliteracy Conference 2010

One - The Phoenix Square Digital Media Centre is the epitome of a British location, in that you are only capable of getting there if you already know how to get there. Next time I come, I'm helicoptering in. Two - It's a nice digital center, as far as I can see. Nicely sized multi-purpose screening rooms. And the building's green, which always gives it plus points in my mind. Three - The conference . Which is the thing, isn't it? Themes I picked up on: Transliteracy is transdisciplinary. We started with an ethnographer, followed by a geographer... Ongoing Twitter feeds (#transliteracy) and live blog posts - Although I've done some live blogging myself, I don't really know how much these add to the overall experience. It's almost distracting, and the Twitter feeds are generally scattered, surfacey, and lacking in true discourse. It's mostly the pretense of discourse in byte-size format. Highly interested in Gareth Howell 's talk, look...

On the Up Side

I have "Blog Entry" on my To-Do List today, among other things. It seems I have not been very good about posting in the past couple of weeks, in addition to not having been very good at lots of other things. The issue really is that I was awarded a teaching assistantship at the very last minute before classes started, and I've spent the first month of term getting up to speed, as well as getting all my little freelance gigs out the door (still working on some of those). So I haven't done much actual research (read: writing) lately. That ends today, as I have several paragraphs down now on the first story of my PhD, and I've started outlining the next paper I've got planning (on applying cinematic adaptation of visual narrative to digital fiction - it makes sense in my head). The story started forming at 5 a.m. this morning, which made for a rather restless sleep as I plunked a sentence or two every so often into my iPhone. The character is growing. Other no...

ELD 2.0: A "Card Catalogue" for the Web Generations

The portion of the blogosphere devoted to digital/new media writing and e-publishing is filled with concerns, despairing, and a truckload of theories about how this emerging (emerged?) literary genre is to be organized, recognized, distributed, and brought into the canon of literature. The importance of creating/accepting a canon for any given genre has been discussed much , as has the difficulty of establishing a central depository for works that often have no physical form. The technology is evolving quickly - works that are considered part of the canon are often just old enough that modern machines can't run the files, like a collection of the world's greatest films on Beta tapes. Concerns have also flown about who exactly is to do this deciding. In the past, we (humans in general) have left canon-building to the scholars. Not even film or novels, so closely tied as they are to box office numbers and bestseller lists, derive their canons from public opinion. Blade Runner was...

Art and Story

My plan for yesterday was to spend the entire day immersed in the beta for the Electronic Literature Directory's new site , and post about it here. Unfortunately, I woke up feeling as though gnomes had scoured my throat with steel wool, and had then smacked me between the eyes with a sledgehammer. It was all I could do to hold my head up. So I didn't. I whined a bit until the husband left to do some work, and then I plugged in the 3-hour "Dangerous Days: Making of Blade Runner" DVD extra. I'm in the midst of thinking about how visual storytelling can add depth to the narrative, and as Blade Runner is such a key narrative in terms of visual storytelling in the film medium, I thought I'd write a paper on it with another PhD in my department. In between bouts of passing out, then waking up and having to rewind and rewatch segments, I gained a lot of information about how the film was made, how the story was put together, who contributed what, what the thought...

Ground-up Projects

I stumbled upon an online story a couple of months ago through one of the digital fiction feeds I actually pay attention to. It was a really fun, neat little story, and I subscribed to the author's feed because I wanted to read more of his work. That first story was completely free online and on various readers (Kindle included). It was a story that used elements of the new digital world, but was essentially a straightforward print story online. Nothing incredibly innovative, just good writing. It was fairly popular, though, to date generating 72 comments (not bad for a non-commercial, non-controversial post). I didn't get any further posts from that feed for quite some time. The second story that came out was under a different model - the Kindle version was for sale, and once 100 Kindle copies had sold, he would release the free online version. It took only a few days for the free version to go up. After that, he began a new endeavor: a not-yet-written novel (novella, ...

The Arduino: Bringing Interactivity Out of the Computer

I was invited to sit in on a talk today in the School of Computer Sciences. Yes, I was the only woman there. We won't dwell on that. What I will dwell on is my introduction to this totally rad geek toy. I'm not a computer scientist, not even a computer expert on an amateur level. I'm more of a high-end user: I love finding out what I can do with my electronic devices, and playing with them, but I don't (yet?) have in-depth knowledge like programming, building, hacking, anything like that. I might just want to learn now, however. The talk started by introducing something that it seems a lot of electronic geeks know and use already: the Arduino . The Arduino, and many devices like it, is a small electronic device, essentially a little computer, consisting of a tiny processor, a serial port, a power port, a USB port, and two sets of digital (one can also do analog) input/output switches. You build a program on your computer, feed it into the Arduino, hook it up to som...

Hurdle Hurdled (with as it turns out, a smaller hurdle than I thought)

I did indeed survive to write about my first yearly PhD supervisory committee meeting today. I came out roses, actually. Nice. I'd prepared a summary report a couple of weeks in advance, detailing my current research plan, my accomplishments this year (3 conference papers, 3 published short stories, 1 accepted paper, 2 conferences organized, various training schemes attended, background research conducted, classes taught), my difficulties (*cough* money *cough* resources *cough*), and my plan for next year. It turns out I've exceeded expectations. My committee felt my progress was more than sufficient for a full-time first year, much less a part-time. There was happiness all around. Mostly the session focused on the elements of the story that I will be building in the next few months, and some resources I should look into to help me think about them, which is always helpful. We did discuss something that weighed quite heavily on my mind all summer: whether or not I will sus...

What's your favorite myth/story? Please share!

I'm in the process of researching some background/inspiration material for my PhD project, gathering myths & stories. If you have one, please post a comment, send me an email, FB message, note (tag me), whatever. I'd really love to hear (or be linked/referenced to) your favorite stories/myths from when you grew up, wherever you're from. To get started, here's mine: ******* I grew up in New Mexico, on the banks of the Rio Grande. For generations, farmers along the river have diverted its waters into irrigation ditches for their crops. As the city of Albuquerque grew up around these small settlements, these 'deadly ditches' also served as population weeders - NM is prone to sudden bursts of rain, which send torrents of floodwater coursing through these irrigation and other drainage ditches. If you happen to be in one, say fishing for crawdads (for our yearly crawdad races at the Harvest Festival), you'll be swept away, drowned. But as a kid, you don...