Skip to main content

First Drafts are...Not(?) Crap

I've written fiction now for a while, always intended for print publication. The adages there are always "first drafts are shit," "we're not writers, we're REwriters," and "revise, revise, revise." We hear about Hemingway reworking his prose over and over, until he was merely deleting and inserting the same comma.

It works for print fiction. It leaves you with a refined, polished piece that (hopefully) no one can poke holes in.

Every writer develops a process for their stories. Some sit down and write and write and write, letting whatever may come out spill across the page, the story shaping itself minute by minute. Others plan and plan and plan, like navigators mapping a trip. They know exactly where they're going, and how to get there.

I've always been a bit in between. I know where I'm going - I have a destination - and I vaguely know some stops I might make along the way, but I'm usually up for interesting detours and rest breaks.

Writing my first story intended for digital adaptation has been a new experience in my process. For one, this story is one where I don't have a destination in mind. I'm sitting down and writing it using the NaNoWriMo method: set a timer for 20 min and write madly to hit the max word count in that time. I can hit from 700-1000, depending on how I'm rolling.

What this does is open me up to a lot of different possibilities, the random things that come to mind when absolutely forced to put words on the screen. I usually work in a pretty linear fashion, the story arc in mind, the character arc clear. With this story, I have no idea what is going to happen, what the main character is going to do or decide. For all I know, she'll do a dozen conflicting things.

In the print story, I'll have to refine these chunks of wandering inspired by these forced writing periods into a cohesive, linear story. I'll have to choose the direction I want my character to take, chisel the story and character arcs out of the pile of rubbish that is the first draft. I used to do things this way, but it's a long process, and so I developed the habit of sitting with a story in my head until it was shaped and ready to be transcribed.

I've gone back to this messy method for the digital works because it does allow me to stray from the path quite a lot more often, and from this first draft I'm already getting multiple story threads, different directions, many options for finishing off the story. These are all going to work well for the digital adaptation; chunks I may have to cut from the print story for the sake of cohesion in a linear storyline can be used in a networked, multi-possibility digital story.

So far, I'm enjoying the fact that I don't know where it will all go, how it will all turn out, if at all. I haven't had that sense of adventure in my writing for a long time, and I'm glad to have it back.

Comments

Popular posts from this blog

Did Somebody Offer a Challenge?

Bruce Sterling over at Wired.com posted eighteen of them for Contemporary Literature. It's a skeletal overview: a list of statements without background or exploration of any. I'd like to offer a few brief thoughts on the list, just for my own brainstorming sake. Who knows; there may be eighteen papers in here somewhere. 1. Literature is language-based and national; contemporary society is globalizing and polyglot. "Contemporary society" is a pretty big blanket, there, Bruce. I think you might mean "contemporary digitally literate culture" - after all, it's only in the Westernized world that we are beginning to share our language and culture through global media such as Facebook and mobile phones. This also assumes a very strict definition of literature: that which is published in print form, presumably a book. 2. Vernacular means of everyday communication — cellphones, social networks, streaming video — are moving into areas where printed tex...

My Take on Specifications Grading (or, How I Learned to Not Spend My Weekends Marking)

I’ve been proselytizing this method for a while now, and have used it in a range of creative writing and publishing modules. It’s been wildly successful for me (though of course I’ll continue tweaking it), and enough people have asked about it that I thought I’d put it together into an overview/summary resource. It should probably be an actual paper one of these days, but that would require time and research and motivation. Natch. My teaching model is based on Linda Nilson’s Specifications Grading  (she’s also got a great intro article on Inside Higher Ed ), just so the original genius can get plenty of credit. My motivations are these: I came a hair’s breadth from burning out entirely. I went from teaching creative writing classes with 7-10 students on them to massive creative writing modules with 80+ students on them. Marking loads were insane, despite the fact that I have a pretty streamlined process with rubrics and QuickMarks and commonly used comments that I can cut and ...

In which the Apathy Monster is curtailed

Me, lately I spent my PhD years going to many, many  conferences. When you're in a small department in an isolated part of the world, they're kind of a necessity. You go to meet anyone - anyone  - who is doing similar stuff, and who won't stare at you blankly when you describe your research. You go to try out your ideas, to make sure the academic community you'll be pitching them to don't think you're an absolute waste of space ( imposter syndrome is for real). Also, you go just to go somewhere (though I think I went to Leicester far too often). In the last few years, as I've gained contacts and confidence, I've gone to fewer and fewer conferences. I know the ones that best suit me now, and where I'll get to meet and/or catch up with my peeps. I also know the ones, of course, where I've never made any headway at all. I was pleasantly surprised this week to be wrong about that last one. MIX Digital - Bath Spa University Let me back thi...